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Old Jul 22, 2008, 04:37 PM // 16:37   #101
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is the ice age i've been preaching here yet???
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Old Jul 22, 2008, 04:38 PM // 16:38   #102
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Originally Posted by Stockholm
STFU, the casual gamer is the one that gets an hours play after the kid's have gone to bed, and sure as hell don't want to spend that hour setting up a new build, because some wimp got his ass kicked in PvP and cried nerf to Izzy.
a) No one "cries nerf" to Izzy, surely no one that he actually listens to. Get a clue.
b) Don't play a game that updates and changes then. If you're going to cry to Izzy that you have to change your build (something the foundation of the game is built on), then please don't play the game.
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Old Jul 22, 2008, 04:44 PM // 16:44   #103
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Quote:
Originally Posted by DarkNecrid
a) No one "cries nerf" to Izzy, surely no one that he actually listens to. Get a clue.
b) Don't play a game that updates and changes then. If you're going to cry to Izzy that you have to change your build (something the foundation of the game is built on), then please don't play the game.
Stop crying about the PvP/PvE separation then or go play another game yourself.
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Old Jul 22, 2008, 05:19 PM // 17:19   #104
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Quote:
Originally Posted by Stockholm
STFU, the casual gamer is the one that gets an hours play after the kid's have gone to bed, and sure as hell don't want to spend that hour setting up a new build, because some wimp got his ass kicked in PvP and cried nerf to Izzy.
I don't recall any instance in where an entire build had been nerfed due to PvP. Farming doesn't count.

Besides that, a casual player wouldn't even know nor care if his build had been changed.

The only thing that could've helped from the PvE/P separation is giving a boost to Mesmers, but even that's been a bit faulty.
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Old Jul 22, 2008, 06:33 PM // 18:33   #105
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Mk, I'm gonna throw you all a bone here, since it looks like you need it. GuildWars is a PvP oriented game. With a level cap of 20, it is designed to be a fun PvE experience, but mainly a PvP oriented experience. Thusly, an economy can't actually be developed properly. Given the size of the market and the diversity of the products, we have what you call a "micro-economy". Micro-economies are extremely volatile and are near impossible to control. Due to the lack of diversity in products you are left with a select few products and buyers/sellers that command 10's of Platinum, 100's of Platinum, 100's of Ecto, 1000's of Ecto, and the very hard to attain 10's-100's of Armbraces.

The spread of these sales is generally, 75%, 15%, 7.5%, 2%, 0.5% respectively. This means that a large population spends its money on lower value products, inversley the larger population spends it's money on the higher value products. Less people with more money. This is classic of a micro economy. Several individuals control upwards of 75% of the global GDP. Balancing this means you have to cater to the several individuals more than the larger population.

Catering to these individuals gives the economy stability in the sense that their money will remain the same. Consider them like the World Bank. Their money does not move outside their circle, therefor there money is very inflexible. Create stability in the higher priced market, and the lower priced market will return to normal. Instead of trying to remove their money, give them no reason to spend it, and it will become void. As you may notice, many elite members of the game are leaving. Several of the most elite have been inactive for quite some time. This removed their portion of the World Bank funds, thusly violently affecting ANETs money sink plans. With 30% of the WBF being spent instead of the full 100%, things like Chaos gloves have little effect. Large scale money sinks will also do the same thing. Do remember that the 100's of Platinum market also buy these things. If you look at the damage that Chaos gloves do to someone in the 100K market, compared to the 1000 ecto market, it's really quite extraordinary.

Bottom Line:
1) Do not change the World Bank Fund
2) Let the 100K and less market survive on it's own without the 100e market.
3) Accept that this is a micro economy, and some things have to deteriorate
4) Increase drop rates again, (this will raise the price of ecto "More on this after")
5) Decrease rare drop rates permanently

Ecto:

The price of ecto reflects the amount of money floating around in GuildWars. The less cash there is the less cash there is to spend on Ecto and other materials. Therefor they begin to backup in stock. If no one wants to spend money on Ecto, then they will go down in price. It has nothing to do with being over farmed, or duped. That just increased an outside source of ecto. The less demand there is, the more the price will fall. Increase demand for ecto, by creating more reasons to have and spend ecto, and the demand will increase, and thusly the price will begin to rise.

One interesting idea is for every player in the game to buy 1-100 ecto fom a rare material merchant. This will reduce stock, increasing the price again. Just a logical thought. Please comment if you disagree with what I said. I am just stating what is, not what should be, or could be. Thanks for reading.

Carnage.

Last edited by carnage-runner; Jul 22, 2008 at 06:39 PM // 18:39..
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Old Jul 22, 2008, 06:40 PM // 18:40   #106
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Quote:
Originally Posted by Stockholm
STFU, the casual gamer is the one that gets an hours play after the kid's have gone to bed, and sure as hell don't want to spend that hour setting up a new build,
The casual gamer won't care/know that his build was even touched by a game update.

Instead of blowing up NM enemies in 8 seconds, it'll now take 11 seconds. You think your casual gamer will notice that?
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Old Jul 22, 2008, 06:49 PM // 18:49   #107
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Quote:
Originally Posted by kostolomac
But there should be a new ecto sink for those with stacks of them purple pixels , but it should look worse than chaos gloves


CHAOS BOOTS!

it will make any armor ugly, no matter what.
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Old Jul 22, 2008, 07:08 PM // 19:08   #108
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Quote:
Originally Posted by Nude Nira
CHAOS BOOTS!

it will make any armor ugly, no matter what.
or even better: his/hers choas speedos/thongs!
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Old Jul 22, 2008, 07:23 PM // 19:23   #109
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Quote:
Originally Posted by Stockholm
STFU, the casual gamer is the one that gets an hours play after the kid's have gone to bed, and sure as hell don't want to spend that hour setting up a new build, because some wimp got his ass kicked in PvP and cried nerf to Izzy.
The only build that took such a drastic nerf I know about was the Shadow Prison 'Sin.

As for "crying to Izzy", it's not like you made an argument against that build being overpowered was it? No. Skill balances keep the builds changing to stop it being stale, and to stop overpoweredness. Infact, this "casual player" wouldn't even be bothered by skill nerfs. Either way, it shouldn't take an hour to set up a bar, and if it does you're obviously preparing for something bigger than a casual play; e.g higher end PVE, TA, HA or GvG.

Quote:
Stop crying about the PvP/PvE separation then or go play another game yourself.
Online games change. If you don't like skill changes go play a game that isn't online. The PvE/P update wasn't bad, and Anet have done much worse things in the past. Infact, it was more of a blessing to those who play certain classes in PvE, because they are beyond skill balance.

Last edited by Tyla; Jul 22, 2008 at 07:25 PM // 19:25..
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Old Jul 22, 2008, 07:27 PM // 19:27   #110
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What would be appropriate to fixing the economy?

Stop caring. Understand that the economy will NEVER be as big as it used to be. With the massive influx of players since Prophecies days and the advent of loot scaling, more and more elite items are being found and devauled, as less and less gold makes its way in to the economy. Rare item prices will never go back up to the way they used to be.

Just let all the bullshit threads about the economy die. People who start them never know what they're talking about. They just want things to go back to the way they were without understanding just exactly what that would involve.
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Old Jul 22, 2008, 07:52 PM // 19:52   #111
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Quote:
Originally Posted by zamial
or even better: his/hers choas speedos/thongs!
lulz

even better:

chaos armor:250 ecto, armor includes glowing hands, glowing feet, and glowing undies for your specific profession. i'd buy that
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Old Jul 22, 2008, 07:58 PM // 19:58   #112
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Quote:
Originally Posted by Nude Nira
lulz

even better:

chaos armor:250 ecto, armor includes glowing hands, glowing feet, and glowing undies for your specific profession. i'd buy that
You'd buy it rigth after you give me my 65k.
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Old Jul 22, 2008, 08:46 PM // 20:46   #113
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Quote:
Originally Posted by Tyla
The only build that took such a drastic Nerf I know about was the Shadow Prison 'Sin.

As for "crying to Izzy", it's not like you made an argument against that build being overpowered was it? No. Skill balances keep the builds changing to stop it being stale, and to stop overpowering. Infact, this "casual player" wouldn't even be bothered by skill nerfs. Either way, it shouldn't take an hour to set up a bar, and if it does you're obviously preparing for something bigger than a casual play; e.g higher end PVE, TA, HA or GvG.


Online games change. If you don't like skill changes go play a game that isn't online. The PvE/P update wasn't bad, and Anet have done much worse things in the past. Infact, it was more of a blessing to those who play certain classes in PvE, because they are beyond skill balance.
Before you jump my post, take and read the post I answered to.

Quote:
Originally Posted by Rehnahvah Gahra
Of course the economy always goes downhill, but the single main reason for the all time low is of course the PvE/PvP Skill Split.

Anet dug a fine deep grave for the economy by giving in to some whining PvEers (I am a PvEer myself, but I tend to use my brain once in a while to think about solutions to nerfs) and now you have it: The "casual" (that's the lazy ass that does not want to do anything for his achievements) gamer farms everything in UW 24/7, leading to this situation.

I still do not understand what they were thinking, lets all hope it is all a big test for GW2 (which it is, in a sense GW1 is a giant beta for GW2)


Casual players don't farm 24/7, only no lifers do
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Old Jul 22, 2008, 11:13 PM // 23:13   #114
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I would do 2 things.....

1. Make armbraces not stackable.
2. Allow the HOM to take EVERY weapon skin. People would be trying to "unlock" each weapon skin and would use up the supply of many weapons making them more valuable and collectable. And in terms of reward for GW2, make it based on the number of weapon skins unlocked.
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Old Jan 13, 2009, 10:45 PM // 22:45   #115
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i think low green prices and other things is great! it hits home with the idea that guild wars was founded upon: you don't need to grind forever to get top gear and skills. greens were only worth something when they were new, and more especially when there was a new character class that required them.

there's still stuff that's wicked expensive. if you're into that, go farm armbraces or something
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Old Jan 13, 2009, 11:12 PM // 23:12   #116
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there is no solution, only sadness
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Old Jan 14, 2009, 01:14 AM // 01:14   #117
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i think this just really indicates that fewer ppl are buying gold or that anet is doing a better job at identifying gold sellers and buyers. Lets face it, very few items out there were ever really worth the prices that ppl bought them for. Most high tag items were little more than vanity items, the current fad items, and that's the way things have been for at least the past 40 months.
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Old Jan 14, 2009, 02:06 AM // 02:06   #118
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Quote:
Originally Posted by moriz View Post
people needs to realize that GW is not a stock market simulator.

EDIT: the title is also incorrect.

a depression happens when trade slows down, and generally have very little to do with the price of things.

until it's been proven that sales/trading are slowing down, GW is NOT in a depression. if anything, the lower cost of stuff is improving the GW "economy", since more people are buying/selling.
Actually, a depression typically does put downward pressure on prices, as economy contractions are usually the result of a drop in demand.

Something else that results in downward pressure of prices, however, is oversupply of the market.

Quote:
Originally Posted by zamial
or even better: his/hers choas speedos/thongs!
HoM-able complete suits of chaos ARMOUR! Let the super-rich able to afford armour that costs 50plat+2000dust+600ecto be able to walk around as the glowing godlike humanoid figures they believe themselves to be!

All it would require is a reskin of the 'nude' model of each class to the chaos glowing skin instead...
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Old Jan 14, 2009, 04:23 AM // 04:23   #119
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Quote:
Originally Posted by la_cabra_de_vida View Post
Why whould we care if items go down eventually over time? "My fake, digital armor made of 1001110101 isnt worth a million digital ectos anymore."
Your wrong! its 101011100101010111010101010101000001111 not 1001110101

Quote:
Originally Posted by Snow Bunny View Post
We're all walking around in FoW armor with chaos gloves.

OBVIOUSLY WE'RE ALL POOR RIGHT???????
Never make a fow armor and frankly don't want chaos gloves, > i am poor!!!!!
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Old Jan 14, 2009, 08:34 AM // 08:34   #120
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The reason everything seems so cheap (yeah, right, mini-polar is cheap...) is because you're sitting on 2-3 years worth of accumulated gold and items. Start a new toon from scratch without A) items or B) vault access, then tell me how cheap everything is.

Point is,everything is more or less the same price now as it was back then (in the good ol' days), we just have more money to spend. This just proves : money can't buy happiness.
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